Published

The Effectiveness of Video Games for Learning and Teaching English Language Among School-Age Students

Authors

1

Alfaro Electra Bimantara Putra

Universitas Sayyid Ali Rahmatullah

Abstract

This study discusses the effectiveness of video games in learning and teaching English to young learners through an extensive review of literature and meta-analysis on published research papers from 2009 to 2025. The results reveal the effectiveness of video games in promoting vocabulary, communicative, and confidence domains, with gamers performing better in language games in comparison to non-gamers. There was, however, little to no difference in formal academic achievement, English GPA. The effectiveness of learning through video games depends on the genre, with narrative-based video games proven to be an essential element in vocabulary development and multiplayer video games in speech development. The implications of this research indicate that video games, if properly integrated into structured digital game-based language learning platforms, can act as an additional teaching supplement.

Publication Info

Volume / Issue
Vol. 2, No. 2
Year
2025
Pages
30-34
Submitted
27 December 2025
Published
31 December 2025

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Publication History

Transparent editorial process timeline

Submitted

27 Dec 2025

Sent to Review

27 Dec 2025

Review Completed

31 Dec 2025

Published

31 Dec 2025

Review Completed

03 Jan 2026

Review Completed

03 Jan 2026

Revisions Required

04 Jan 2026

Accepted

09 Jan 2026

Sent to Production

10 Jan 2026