Implementation of game-based learning methods through the duolingo application to increase the motivation of English learning for elementary school students
Authors
Elzsa Sariandiyanti
Institut Prima Bangsa
Abstract
Effective learning is key to achieving learning objectives. This is a challenge for teachers in the era of globalization which is increasingly rapidly developing technology, affecting students' learning interest in traditional learning so that a teacher must present interesting, effective and meaningful learning. To increase students' enthusiasm in learning English, an innovative and creative approach is needed. One effective way is to implement game based learning (GBL) using the duolingo application, where game elements are used to improve the teaching and learning process. This study aims to implement innovative, creative and fun GBL in a learning environment to foster students' motivation to learn. The research method used is qualitative. A group of 5th graders was selected to be assigned an interactive game play assignment designed specifically for a specific learning material. Data were obtained from literature study methods, observation and interviews to collect data. The innovative and creative application of GBL in this study showed a significant increase in students' enthusiasm in learning English. They show more interest, active engagement, and increased motivation in the learning process. Students' understanding of the material also develops, which indicates an increase in student achievement, as well as the ability of students to apply the knowledge gained in real situations. The innovative and creative use of GBL can foster the spirit of learning English in students. This research provides evidence that this approach is effective in increasing student participation, motivation and understanding. Thus, GBL can be a valuable tool to increase the effectiveness of education in today's digital era. The hope is that schools and teachers can consider the use of game-based learning as an interesting method to develop students' enthusiasm and motivation for learning. Further research is recommended to explore the possibilities of applying game-based learning in various educational contexts.